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Enigmatis: The Ghosts Of Maple Creek For Mac

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Enigmatis: The Ghosts of Maple Creek Collector's Edition 1.0 for Mac can be downloaded from our software library for free. The program belongs to Games. The current installation package available for download requires 285 KB of hard disk space. This Mac app is a product of Big Fish Games. Enigmatis the ghosts of maple creek free download - Enigmatis: The Ghosts of Maple Creek - Full, Enigmatis: The Ghosts Of Maple Creek - Collector's Edition, Enigmatis: The Ghosts of Maple Creek.

Features and Description


Key Features

Latest Version: 1.2.2

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  • Licence: Free
  • Rated 4.5/5 By 150 People


    What does Enigmatis: The Ghosts of Maple Creek do? FANTASTIC HIDDEN OBJECT PUZZLE ADVENTURE GAME FROM THE CREATORS OF ENIGMATIS AND GRIM LEGENDS! Let one of the most thrilling adventures of your life begin! TRY IT FREE, THEN UNLOCK THE FULL ADVENTURE FROM WITHIN THE GAME!Imagine waking up after a powerful storm as the sun goes down. You find yourself just outside a small town on the side of the road. A shiver runs down your spine as your body remembers the recent dramatic events that your mind cannot or will not recall… Will you dare to solve the ages-old mystery of Maple Creek? What ancient evil lurks in the seemingly peaceful, pastoral lands of Vermont? Find a missing teenage girl and save yourself in the thrilling detective story, 'Enigmatis: The Ghosts of Maple Creek,' an outstanding hidden-object puzzle-adventure game! • Features the unique Evidence Board: collect evidence and draw conclusions to run the investigation and push the story forward.• AAA-quality cinematics.• Breathtaking scenery of autumnal Vermont.• Extraordinarily immersive and multi-layered story.• Hours and hours of adventure filled with puzzles and riddles.• Special Collector's Edition version full of exclusive extras.• Bonus Chapter awarded for completing the game.+++ MORE ARTIFEX MUNDI GAMES ! +++The Myth Seekers: The Legacy of VulcanTiny Tales: Heart of the ForestPersian Nights: Sands of WondersScarlett Mysteries: Cursed ChildGhost Files: The Face of Guilt +++ WE ARE HERE +++WWW: http://artifexmundi.comFACEBOOK: http://facebook.com/artifexmundiTWITTER: http://twitter.com/ArtifexMundiFORUM: http://forum.artifexmundi.comYOUTUBE: http://youtube.com/user/ArtifexMundiPINTEREST: http://pinterest.com/artifexmundiINSTAGRAM: http://instagram.com/artifexmundi

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    Welcome to the Enigmatis: The Ghosts of Maple Creek Walkthrough! Find a kidnapped teenage girl and save yourself in Enigmatis: The Ghosts of Maple Creek, a fun Hidden Object Puzzle Adventure game! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Enigmatis: The Ghosts of Maple Creek game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
    Enigmatis: The Ghosts Of Maple Creek For Mac

    Walkthrough Menu

    General Tips

    • Click on 'OPTIONS' (A) to change screen size, volume, mode, and the cursor.
    • Click on 'Welcome Detective' (B) to manage the player profiles in the game.
    • This guide will use the terminology used in the game to describe different locations.
    • Use the map in the notebook to find available actions (nn regular mode only)nalong with your current location.
    • Use the magnifying glass in the evidence tab to examine the evidence up close. The pictures and letters contain important clues and puzzle solution.
    • Items written in blue in HOS (Hidden Object Scenes) need another action to be performed before they can be picked up.
    • The lists in HOS are random; your lists may vary from the ones in the guide.

    Chapter 1: The Guestroom

    • Grab the DIARY (1).
    • Zoom into the papers; move them aside and take the EVIDENCE (2) and the ROOM KEY (3).
    • Head forward.
    • Look at the fallen sign; take the EVIDENCE (4).
    • Play the HOS.
    • Open the mailbox; take the STAMP (5).
    • The YELLOW ANGEL HEAD will be added to inventory.
    • Head forward.
    • Open the driver side door and zoom into it.
    • Open the glove compartment; take the EVIDENCE and the ACCESS CARD behind it(6).
    • Take the TRUNK KEY (7).
    • Close the pop-up window.
    • Zoom into the car trunk; place the TRUNK KEY in the lock and turn the key to activate a HOS (8).
    • Find the items listed.
    • Open the suitcase; take the RULER (9).
    • The BOLT CUTTERS will be added to inventory.
    • Head right down the street; go forward across the bridge.
    • Click on the man by the door.
    • Take the PLANK (10).
    • Examine the brochures; click on each one of them (11).
    • Return to the town center.
    • Zoom into the left door; cut the chain with the BOLT CUTTERS (12).
    • Enter the boarding house.
    • Examine the dresser; take the photo out of the frame and take the EVIDENCE (A).
    • Take the TAP HANDLE (13) and the WIND-UP KEY (14).
    • Lift the telephone receiver; the line is dead (15).
    • Open the door and go downstairs into the basement (16).
    • Flip the switch (17) and the light bulbs will burn out.
    • Click down and go upstairs.
    • Place the PLANK on the ground (18).
    • Examine the door on the far left; use the ROOM KEY in the lock and turn it (19).
    • Click on the HANDLE (20) and enter the guestroom; which is your room.
    • Examine the top of the dresser; a hand will take the knife away.
    • Examine the top of the dresser again; take the LIGHT BULB (21) and the EVIDENCE (22).
    • Click on the stepstool to position it below the light fixture (23).
    • Put the LIGHT BULB in the light fixture (24).
    • Zoom into the right side of the wall so you can look at the evidence.
    • Click on the journal page several times until all the evidence appears on the board.
    • Arrange the evidence as shown in the screenshot.
    • You can use the MAGNIFYING GLASS (25) to take a closer look at the evidence. Right-click on the magnifying glass to put it back in place.
    • The evidence will now be stored in your room.
    • Exit the evidence wall.
    • Play the HOS.
    • Open the drawer and take the COMPASS (26).
    • The BENT PAPERCLIP will be added to inventory.
    • Look at the laptop (27); read the email messages.
    • Examine the SecuriCase (28).
    • Use the BENT PAPERCLIP on the red button (29).
    • Click on the red button twice for a message to appear.
    • Use the ACCESS CARD in the slot to trigger a 3 part puzzle (30).
    • Using the numbers on the side and on top click on the correct squares.
    • Please look at the screenshot for some random solutions.
    • Click on the screen to open the SecuriCase.
    • Take the EVIDENCE (31).
    • Click on the plastic bag to shake out the items.
    • Grab the RIGHT-HAND RELIEF (32), the STAR SYMBOL (33), and the FLARE (35).
    • Take the 1/4 and the 2/4 RELIEF PIECES (34).
    • Exit the case.
    • Examine the top of the dresser; put the FLARE into the FLARE GUN (36).
    • Close the barrel of the gun and take the FLARE GUN.
    • Open the evidence wall.
    • Place the EVIDENCE into the Case Subject to complete Kate Burrow's Case and open Hamilton's Case (37).
    • Return to the town center.
    • Examine the unconscious man; take RELIEF PIECE 3/4 (1).
    • Go forward towards the car.
    • Use the FLARE GUN on the wild boar (2).
    • Go up the road and head left towards the church gates.
    • Examine the right column; take the BLUE ANGEL HEAD (3).
    • Return to the town center.
    • Zoom into the chapel door (4).

    Chapter 2: The Chapel

    • Click on the center triangle and take the PINK ANGEL HEAD (5).
    • Put the YELLOW ANGEL HEAD in the bottom slot.
    • Click on any two heads to swap their positions.
    • Move the heads into position as shown in fig. A.
    • Place the PINK ANGEL HEAD in the empty slot on right; arrange the heads as shown in Fig. B.
    • Place the BLUE ANGEL HEAD in the empty slot on left; arrange the heads as shown in Fig. C.
    • Enter the chapel.
    • Play the HOS.
    • Find the items listed.
    • The FLASHLIGHT will be added to inventory.
    • Examine the left side of the wall; remove the 5 pieces of paper and take the EVIDENCE (6).
    • Return to the basement in the boarding house.
    • Use the FLASHLIGHT in the basement; there is a dead man there.
    • Examine the switchbox on the left; flip the switch to turn on the lights (7).
    • Play the HOS.
    • Find the items on the list.
    • The HATCHET will be added to inventory.
    • Open the man's hand; take the EVIDENCE (8).
    • Click down and then go upstairs.
    • Zoom into the right door (9); use the HATCHET on the door 3 times.
    • Enter the bathroom.
    • Grab the DIRTY RAG on the radiator (10).
    • Examine the sink; take the O-RING SEAL (11) and the MUG (12).
    • Open the cabinet door and zoom into it; look at the instructions (13).
    • Put the O-RING SEAL on the ground to activate a puzzle.
    • Assemble the pieces as shown in Fig. A.
    • Click on both rings marked in yellow.
    • Turn the valve (14).
    • Zoom into the sink.
    • Put the TAP HANDLE on (15) and turn it.
    • Use the MUG in the water to create the CUP OF WATER.
    • Use the DIRTY RAG in the water to create the CLEAN RAG.
    • Go out to the street.
    • Examine the unconscious man; throw the CUP OF WATER on him (16).
    • Talk to the man.
    • Click down.
    • Play the HOS in the town center.
    • Find the listed items.
    • The BILLIARDS CUE will be added to inventory.
    • Return to the bathroom in the boarding house.
    • Zoom into the window; use the BILLIARDS CUE on the bag (17) to knock it down.
    • Go outside.
    • Click on the bag by the boarding house door for a cut scene to appear.
    • Zoom into the bag; take the 3 pieces of EVIDENCE (18), and the RELIEF PIECE 4/4 (19).
    • Go into the chapel.
    • Play the HOS.
    • Find the listed items.
    • The HAMMER AND NAILS will be added to inventory.
    • Examine the desk; put the 4 RELIEF PIECES on the table to activate a puzzle.
    • Drag the pieces into the right spots.
    • Click on the pieces to rotate them.
    • A piece placed correctly will lock in place.
    • Please look at the screenshot for the solution (20).
    • Take the METAL RELIEF after the puzzle has been solved.
    • Return to the car.
    • Play the HOS.
    • Find the listed items.
    • The HOOK AND ROPE will be added to inventory.
    • Take the EVIDENCE (21) on the ground.
    • Go up the road.
    • Take the EVIDENCE (22) on the ground.
    • Go towards the church gates.
    • Take the EVIDENCE (23) on the ground.
    • Return to your room in the boarding house.
    • Click on the evidence wall.
    • Click on the journal page several times for 2 more circles to appear and to fill up the page.
    • A message appears on the wall stating: 'Focus on the bell detective! When you're done meet me by the statue'.
    • Put the EVIDENCE PIECES as shown in the screenshot (24).
    • Exit the evidence wall and head out the balcony.
    • Put the HOOK AND ROPE on the railing (25).
    • Go down to the backyard.
    • Play the HOS.
    • Find the listed items to obtain the CROWBAR.
    • Examine the fence; take the GARDEN SHEARS (26).
    • Go back to the town center; the wounded man is now gone.
    • Go into the chapel.
    • Move the bench 3 times.
    • Use the CROWBAR on the floor.
    • Examine the hole in the floor; move the 3 rocks out of the way and click on the ground for some corpses to appear (27).
    • Take the LEFT-HAND RELIEF (28) and the PENDANT (29).
    • Zoom into the pocket; open the wallet and click on the EVIDENCE (30).
    • Open the EVIDENCE TAB.
    • Put the EVIDENCE into place as shown in the screenshot (31).
    • Return to the church gates.
    • Examine the center of the gate; remove the 2 leaves.
    • Place the STAR SYMBOL (A) and the RIGHT-HAND RELIEF (B) in their appropriate slots.
    • Move the 2 stars that appear on top over to the right side of the scene and place them according to Fig. C.
    • Put the METAL RELIEF at the bottom of the lock (D).
    • Click on the knobs on the left in this order: 2, 5, 4, 1, and 3 (E).
    • Put the LEFT-HAND RELIEF in the slot (F) to activate a puzzle.
    • Rotate the rings to form the correct image (G). Position the outer rings first and work your way in.

    Chapter 3: The Church

    • Go through the church gates.
    • Play the HOS.
    • Find the listed items to obtain the CHISEL.
    • Open the church door and go inside.
    • Open the EVIDENCE TAB.
    • Arrange the EVIDENCE as shown (A).
    • Take the CANDELABRUM PART on the left (B).
    • Exit the church and go right towards the graveyard.
    • Take the EVIDENCE on the ground (C).
    • Take the 1/3 and the 2/3 LARGE CANDLES on the left (D).
    • Return to your bedroom; go out to the balcony and down to the backyard.
    • Play the HOS.
    • Find the listed items to obtain the ROPE.
    • Examine the box in the lower right; put the CANDELABRUM PART on it (E).
    • Open the box and take the BRASS WEDGE 1/6 (F).
    • Return to the basement in the boarding house.
    • Play the HOS.
    • Find the listed items to obtain the RUSTY KEY.
    • Examine the grating and remove it; you need something to get the cork out (1).
    • Put the ROPE on the grappling hook.
    • Take the GRAPPLING HOOK (2).
    • Return to the backyard.
    • Zoom into the fence door; use the RUSTY KEY on the lock (G).
    • Turn the key and then the handle.
    • Go through the door to access the lonely house.
    • Play the HOS.
    • Find the listed items to obtain the SHOVEL.
    • Examine the window; use the CHISEL to open the window (H).
    • Go through the window to get inside.
    • Examine the vent; use the CHISEL to remove the vent and take the GLASS PIECE (I).
    • Examine the cupboard; put the GLASS PIECE in the left slot to activate a puzzle.
    • Put the latches in the correct order.
    • Hover the mouse over the edge of a tile to see an arrow appear; click on that arrow to move the tile in that direction.
    • Once the left side has been assembled correctly, the right side will unlock.
    • Please look at the screenshot for the solution (J).
    • Open the book; zoom into it and flip the page (K).
    • Take the EVIDENCE (L).
    • Take the TEST TUBE (M).
    • Click down and head left towards the country lane.
    • Take the EVIDENCE (1). Note: it can also be next to the lonely house or the farm.
    • Go forward towards the farm and then right towards the ruins.

    Chapter 4: The Mysterious Place

    • Take the EVIDENCE on the ground for a cut scene to appear (N).
    • Examine the block on the left; remove both planks.
    • Use the SHOVEL on the dirt 3 times (O).
    • Click on the mattress and then on the wooden boards to activate a puzzle.
    • Assemble the correct image.
    • Drag the pieces into the right spots.
    • Click on the pieces to rotate them.
    • A piece placed correctly will lock in place.
    • Please look at the screenshot for the solution (P).
    • Take the map after the puzzle has been solved.
    • Open the EVIDENCE TAB.
    • Arrange the EVIDENCE as shown (Q).
    • Return to the lonely house.
    • Play the HOS.
    • Find the listed items to obtain the GLASS CLEANER.
    • Return to your room.
    • Play the HOS.
    • Find the listed items to obtain the DOLLAR COIN.
    • Return to the car.
    • Examine the hood of the car; use the TEST TUBE on the ACID dripping from the battery (R).
    • Go towards the tower.
    • Click on the owl (S).
    • Take the EVIDENCE (T) on the ground.
    • Examine the broken ladder; use the HAMMER AND NAILS on it to repair the ladder (U).
    • Go up the tower.
    • Examine the telescope; put the DOLLAR COIN in the slot (V).
    • Zoom into the lens (W); use the GLASS CLEANER and then the CLEAN RAG on the lens to activate a puzzle.
    • Click on an empty space to move the button to that space.
    • Click on any spot on the lens to activate it; then move your mouse (without clicking) in the direction you want to point to.
    • Please look at the screenshot for the solutions (X and Y).
    • Return to the church yard.
    • Use the GRAPPLING HOOK on the belfry window (1).
    • Enter the belfry; go up the steps.
    • Zoom into the bell; pour the ACID on the bar to release the bell (2).
    • Click down.
    • Take the HORNED CLAPPER (3).
    • Click down.
    • Play the HOS.
    • Find the listed items to obtain the COMPASS.
    • Go inside the church.
    • Talk to the man inside the church.
    • Pull the edge of the carpet; zoom into it and take the EVIDENCE (4).
    • Open the EVIDENCE TAB; place the evidence as shown in the screenshot (5).
    • Return to the landmark tree; head right towards the woods.
    • If you have the compass in inventory you should see it on the screen (A).
    • Follow the compass going north (the directions are random) and then go forward towards the statue.
    • Take the EVIDENCE on the ground (6).
    • Grab the BRANCH on the lower left (7).
    • Put the BRANCH in the tree hollow (8).
    • Click on the bird and zoom into the nest; take the LOCK PICKS (9).
    • Head right towards the cabin.
    • Grab the RAKE on the side of the cabin (10).
    • Enter the cabin.
    • Talk to the man on the chair.
    • Take the LARGE CANDLE 3/3 from the man's hand after the man stops talking (11).
    • Grab the SAUSAGE (12).
    • Click down 4 times until you reach the landmark tree; head left and continue until you can reach the church.
    • Go inside the church.
    • Examine the trapdoor; put the 3 LARGE CANDLES in the slots.
    • Arrange the candles in the same order as the EVIDENCE PHOTO in your tab.
    • Please look at the screenshot for the solution (13).
    • Go downstairs.
    • Play the HOS.
    • Find the listed items to obtain the METAL FIGURINE.
    • Zoom into the back wall; remove all the papers that you can on the board.
    • Take the EVIDENCE on the board (14).
    • Open the evidence board; put the EVIDENCE as shown in the screenshot (15).

    Chapter 5: The Boathouse

    • Return to the rock statue in the woods; turn left to go deep into the forest.
    • The message atop the screen says to go left, then right, twice left, right again and you should be there.
    • Go forward towards the lake.
    • Examine the boathouse door and click on it for a closer view.
    • Put the LOCK PICKS on the door to activate a puzzle.
    • Put the matching lock picks on the locks. Click on the pin when the lock pick is below each of the pins so you can raise them.
    • Raise all the pins on each lock to beat this puzzle.
    • If a lock pick does not fit in the lock choose another one (16).
    • Enter the boathouse.
    • Play the HOS.
    • Find the listed items to obtain the BUCKET.
    • Take the OARS (17).
    • Examine the box; use the code on Hamilton's photo to decipher the code (18).
    • Enter 60913 to unlock the box; take the METAL FIGURINE and the SKULL PLATE PIECE 1/3 (19).
    • Return to the bathroom in the boarding house.
    • Zoom into the sink; put the BUCKET in the water to create the BUCKET OF WATER (20).
      • Return to the basement.
      • Play the HOS.
      • Find the listed items to obtain the DROPPER.
    • Zoom into the grate.
    • Put the BUCKET OF WATER in the drain and take the CORK (21).
    • Return to the backyard by means of the balcony in your room. Go through the fence door. Head left along the country lane and straight to the farm.
    • Examine the dog house; put the SAUSAGE in the dog bowl (22).
    • Go forward to the farmyard.
    • Play the HOS.
    • Open the drawer; take the SCISSORS (23).
    • Find the rest of the items to obtain the SCRAP LEATHER.
    • Head left into the barn.
    • Examine the ladder on the ground; click on the hook to attach it to the ladder (24).
    • Zoom into the left chain; click on the hook (25).
    • Examine the tractor; click on the lever to move the tractor and raise the ladder (26).
    • Click on the ladder to activate a HOS; play it (27).
    • Play the HOS.
    • Find the listed items to obtain the HACKSAW.
    • Go to the town center.
    • Play the HOS.
    • Find the listed items to obtain the SCREWDRIVER.
    • Return to the landmark tree area.
    • Zoom into the sign; put the SCRAP LEATHER on the cracked glass (28).
    • Click on the glass and leather to obtain the GLASS SHARD.
    • Return to the inside of the church; go downstairs.
    • Examine the door; place the 2 METAL FIGURINES in the slot and the HORNED CLAPPER (29).
    • Open the door; go through it to access the secret chamber.
    • Examine the boxes; open the one on the left and take the RESIN (30).
    • Remove the cloth in the back; zoom into the large painting and put the GLASS SHARD on the canvas.
    • Take the painting EVIDENCE (31).
    • Take the BRASS WEDGE 2/6 and the SKULL PLATE 2/ 3 (32).
    • Open the EVIDENCE TAB; put the pictures in the circle shown in the screenshot (33).
    • Return to the boathouse.
    • Examine the table; take the MATCHES (34).
    • Use the matches on the candle (35).
    • Put the bowl on the burner (36).
    • Place the RESIN in the bowl; stir it with the SPOON (37).
    • Dip the DROPPER into the resin to create the WATERPROOF RESIN.
    • Zoom into the lock on the ground; use the HACKSAW on the lock (A).
    • Examine the boat; put the OARS in the boat.
    • Zoom into the hole in the boat; put the CORK in the hole (38).
    • Put the WATERPROOF RESIN in the hole.
    • Use the BUCKET in the boat 3 times to remove the water.
    • Click on the boat to sail to the other side of the lake.

    Chapter 6: The Other Side of the Lake

    • Head right towards the rocks for a cut scene to appear.
    • Zoom into the rocks; take the SKULL PLATE 3/3 (39).
    • Click down and take the boat back to the boathouse.
    • Play the HOS.
    • Find the items listed to obtain the SCRAPER.
    • Take the boat to the other side of the lake; head right towards the rocks.
    • Zoom into the large rock; use the SCRAPER on the moss twice to reveal some symbols (40).
    • Go to the graveyard next to the church.
    • Examine the ivy by the mausoleum; cut the vines with the GARDEN SHEARS (41).
    • Put the 3 SKULL PLATES in the slot (42).
    • Go into the tomb.
    • Zoom into the body on the ground; remove the sheet.
    • Remove the scarf around her mouth; talk to the Kate Burrows (43).
    • Play the HOS.
    • Find the listed items to obtain the AX HANDLE.
    • Return to the cabin for a brief cut scene.
    • Examine the leaves; use the RAKE on the leaves 3 times (44).
    • Put the AX HANDLE on the ax head; take the AX (45).
    • Go into the cabin.
    • Take the FISHING ROD (46).
    • Examine the box on the left; use the PENDANT on the lock.
    • Click on the lock to open the box; take the 2 pieces of EVIDENCE and the TOY SOLDIER (47).
    • Open the EVIDENCE TAB.
    • Arrange the evidence as shown in the screenshot (48).
    • Play the HOS in the cabin.
    • Find the listed items to obtain the TRAPDOOR HANDLE.
    • Examine the trapdoor in the cabin; put the TRAPDOOR HANDLE on the latch (A).
    • Open the trapdoor to activate a puzzle.
    • Remove the blades in the order shown in the screenshot. Drag back into their holes to move them out of the way. Start dragging from the tip of the blade.
    • Click on the latch to open the trapdoor and go down into the basement.
    • Talk to Kate's boyfriend; take the CAR KEYS from him (B).
    • Grab the CHAINSAW CHAIN on the ground (C).
    • Examine the safe; click on the lid to remove it.
    • Use the SCREWDRIVER on the 4 screws (D).
    • Remove the cover and zoom into combination lock.
    • Enter the number found on the photo: 02141976.
    • Open the drawer and zoom into it; take BRASS WEDGE 3/6 (E).
    • Click down.
    • Play the HOS.
    • Find the listed items to obtain the JACK HANDLE.
    • Return to the car.
    • Play the HOS.
    • Find the listed items to obtain the OIL.
    • Return to the inside of the church and go downstairs.
    • Play the HOS.
    • Find the listed items to obtain the BRASS WEDGE 4/6.
    • Go into the secret chamber.
    • Zoom into the boxes in the lower right; break each of the closed boxes twice with the AX.
    • Take the BRASS WEDGE 5/6 (F) and the WALL CANDELABRUM (G).
    • Return to the landmark tree.
    • Take the EVIDENCE on the tree with the FISHING ROD (H).
    • Return to the tomb.
    • Play the HOS.
    • Find the listed items to obtain the BRASS WEDGE 6/6.
    • Examine the niche; use the WALL CANDELABRUM in the outlet (I).
    • Click on the candelabrum to open the urn; take the DEMONIC SYMBOL 1/5 (J).
    • Go to the church basement.
    • Zoom into the back wall; click on the device and add the 6 BRASS WEDGES to the device to activate a puzzle (K).

    Enigmatis 1 Walkthrough

    • Click on the numbers to turn the wheel the amount of times shown. Change the direction of the arrows to move the wheel in the opposite direction.
    • Spell out the word: ASMODAI, as in the painting from the secret chamber.
    • Click on the handle to reset the puzzle if you would like to follow this solution. Make sure all your arrows are facing clockwise.
    • To solve the puzzle, click on the numbers in this order:
    • Click on 2 and then reverse the arrow on the 3 and click on it.
    • Click on 4, reverse the 2 and click on it.
    • Reverse the 7 and click on it.
    • Reverse the 4 and click on it.
    • Reverse the 3 and click on it.
    • Click on the handle (L) to open the safe; take the EVIDENCE (M) and the DEMONIC SYMBOLS 2/5 (N).
    • Open the EVIDENCE TAB.
    • Arrange the evidence as shown (O).

    Chapter 7: The Finale

    • Return to the outside of the lonely house.
    • Play the HOS.
    • Find the items listed to obtain the LUG WRENCH.
    • Return to the ruins next to the farm.
    • Examine the burnt planks; remove both planks.
    • Put the WIND-UP KEY on the side of the music box (P).
    • Place the TOY SOLDIER in the right slot (Q).
    • Click on the wind-up key and take the KNIFE (R). You can return to the country lane and cut the rope ladder, but you can also do it later.
    • Click down and head left towards the farmyard.
    • Play the HOS.
    • Find the items listed to obtain the LUG BOLTS.
    • Examine the wheel; put the JACK HANDLE on the jack and click on it.
    • Place the OIL on the rusty nut bolt (S).
    • Use the LUG WRENCH on the nut bolt.
    • Take the WHEEL.
    • Click on the JACK twice to automatically add it to inventory (T).
    • Go into the barn.
    • Play the HOS.
    • Find the items listed to obtain the GAS CAN.
    • Zoom into the chainsaw; remove the bolts and the cover (U).
    • Put the CHAINSAW CHAIN on the chainsaw. Replace the cover and the bolts and take the CHAINSAW.
    • Exit the barn and go into the garage. Examine the gas tank; open the lid and remove the cap (V).
    • Put the GAS CAN in the gas tank. Put the cap back on and close the cover.
    • Examine the inside of the car; put the CAR KEYS in the ignition (W).
    • Examine the back wheel; put the JACK below the car and click on it once (X).
    • Put the WHEEL on. Put the LUG BOLTS on the wheel and use the LUG WRENCH on the bolts. Click on the jack (Y).
    • Go into the car and turn the keys. Click on the car to drive to the gas station.
    • Use the CHAINSAW on the tree blocking the road (1).
    • Go forward to the gas station.
    • Talk to Kate and her boyfriend.
    • Take the DEMONIC SYMBOLS 3/5 from his hand (2).

    Enigmatis 2 Trophy Guide

    Creek

    Walkthrough Menu

    General Tips

    • Click on 'OPTIONS' (A) to change screen size, volume, mode, and the cursor.
    • Click on 'Welcome Detective' (B) to manage the player profiles in the game.
    • This guide will use the terminology used in the game to describe different locations.
    • Use the map in the notebook to find available actions (nn regular mode only)nalong with your current location.
    • Use the magnifying glass in the evidence tab to examine the evidence up close. The pictures and letters contain important clues and puzzle solution.
    • Items written in blue in HOS (Hidden Object Scenes) need another action to be performed before they can be picked up.
    • The lists in HOS are random; your lists may vary from the ones in the guide.

    Chapter 1: The Guestroom

    • Grab the DIARY (1).
    • Zoom into the papers; move them aside and take the EVIDENCE (2) and the ROOM KEY (3).
    • Head forward.
    • Look at the fallen sign; take the EVIDENCE (4).
    • Play the HOS.
    • Open the mailbox; take the STAMP (5).
    • The YELLOW ANGEL HEAD will be added to inventory.
    • Head forward.
    • Open the driver side door and zoom into it.
    • Open the glove compartment; take the EVIDENCE and the ACCESS CARD behind it(6).
    • Take the TRUNK KEY (7).
    • Close the pop-up window.
    • Zoom into the car trunk; place the TRUNK KEY in the lock and turn the key to activate a HOS (8).
    • Find the items listed.
    • Open the suitcase; take the RULER (9).
    • The BOLT CUTTERS will be added to inventory.
    • Head right down the street; go forward across the bridge.
    • Click on the man by the door.
    • Take the PLANK (10).
    • Examine the brochures; click on each one of them (11).
    • Return to the town center.
    • Zoom into the left door; cut the chain with the BOLT CUTTERS (12).
    • Enter the boarding house.
    • Examine the dresser; take the photo out of the frame and take the EVIDENCE (A).
    • Take the TAP HANDLE (13) and the WIND-UP KEY (14).
    • Lift the telephone receiver; the line is dead (15).
    • Open the door and go downstairs into the basement (16).
    • Flip the switch (17) and the light bulbs will burn out.
    • Click down and go upstairs.
    • Place the PLANK on the ground (18).
    • Examine the door on the far left; use the ROOM KEY in the lock and turn it (19).
    • Click on the HANDLE (20) and enter the guestroom; which is your room.
    • Examine the top of the dresser; a hand will take the knife away.
    • Examine the top of the dresser again; take the LIGHT BULB (21) and the EVIDENCE (22).
    • Click on the stepstool to position it below the light fixture (23).
    • Put the LIGHT BULB in the light fixture (24).
    • Zoom into the right side of the wall so you can look at the evidence.
    • Click on the journal page several times until all the evidence appears on the board.
    • Arrange the evidence as shown in the screenshot.
    • You can use the MAGNIFYING GLASS (25) to take a closer look at the evidence. Right-click on the magnifying glass to put it back in place.
    • The evidence will now be stored in your room.
    • Exit the evidence wall.
    • Play the HOS.
    • Open the drawer and take the COMPASS (26).
    • The BENT PAPERCLIP will be added to inventory.
    • Look at the laptop (27); read the email messages.
    • Examine the SecuriCase (28).
    • Use the BENT PAPERCLIP on the red button (29).
    • Click on the red button twice for a message to appear.
    • Use the ACCESS CARD in the slot to trigger a 3 part puzzle (30).
    • Using the numbers on the side and on top click on the correct squares.
    • Please look at the screenshot for some random solutions.
    • Click on the screen to open the SecuriCase.
    • Take the EVIDENCE (31).
    • Click on the plastic bag to shake out the items.
    • Grab the RIGHT-HAND RELIEF (32), the STAR SYMBOL (33), and the FLARE (35).
    • Take the 1/4 and the 2/4 RELIEF PIECES (34).
    • Exit the case.
    • Examine the top of the dresser; put the FLARE into the FLARE GUN (36).
    • Close the barrel of the gun and take the FLARE GUN.
    • Open the evidence wall.
    • Place the EVIDENCE into the Case Subject to complete Kate Burrow's Case and open Hamilton's Case (37).
    • Return to the town center.
    • Examine the unconscious man; take RELIEF PIECE 3/4 (1).
    • Go forward towards the car.
    • Use the FLARE GUN on the wild boar (2).
    • Go up the road and head left towards the church gates.
    • Examine the right column; take the BLUE ANGEL HEAD (3).
    • Return to the town center.
    • Zoom into the chapel door (4).

    Chapter 2: The Chapel

    • Click on the center triangle and take the PINK ANGEL HEAD (5).
    • Put the YELLOW ANGEL HEAD in the bottom slot.
    • Click on any two heads to swap their positions.
    • Move the heads into position as shown in fig. A.
    • Place the PINK ANGEL HEAD in the empty slot on right; arrange the heads as shown in Fig. B.
    • Place the BLUE ANGEL HEAD in the empty slot on left; arrange the heads as shown in Fig. C.
    • Enter the chapel.
    • Play the HOS.
    • Find the items listed.
    • The FLASHLIGHT will be added to inventory.
    • Examine the left side of the wall; remove the 5 pieces of paper and take the EVIDENCE (6).
    • Return to the basement in the boarding house.
    • Use the FLASHLIGHT in the basement; there is a dead man there.
    • Examine the switchbox on the left; flip the switch to turn on the lights (7).
    • Play the HOS.
    • Find the items on the list.
    • The HATCHET will be added to inventory.
    • Open the man's hand; take the EVIDENCE (8).
    • Click down and then go upstairs.
    • Zoom into the right door (9); use the HATCHET on the door 3 times.
    • Enter the bathroom.
    • Grab the DIRTY RAG on the radiator (10).
    • Examine the sink; take the O-RING SEAL (11) and the MUG (12).
    • Open the cabinet door and zoom into it; look at the instructions (13).
    • Put the O-RING SEAL on the ground to activate a puzzle.
    • Assemble the pieces as shown in Fig. A.
    • Click on both rings marked in yellow.
    • Turn the valve (14).
    • Zoom into the sink.
    • Put the TAP HANDLE on (15) and turn it.
    • Use the MUG in the water to create the CUP OF WATER.
    • Use the DIRTY RAG in the water to create the CLEAN RAG.
    • Go out to the street.
    • Examine the unconscious man; throw the CUP OF WATER on him (16).
    • Talk to the man.
    • Click down.
    • Play the HOS in the town center.
    • Find the listed items.
    • The BILLIARDS CUE will be added to inventory.
    • Return to the bathroom in the boarding house.
    • Zoom into the window; use the BILLIARDS CUE on the bag (17) to knock it down.
    • Go outside.
    • Click on the bag by the boarding house door for a cut scene to appear.
    • Zoom into the bag; take the 3 pieces of EVIDENCE (18), and the RELIEF PIECE 4/4 (19).
    • Go into the chapel.
    • Play the HOS.
    • Find the listed items.
    • The HAMMER AND NAILS will be added to inventory.
    • Examine the desk; put the 4 RELIEF PIECES on the table to activate a puzzle.
    • Drag the pieces into the right spots.
    • Click on the pieces to rotate them.
    • A piece placed correctly will lock in place.
    • Please look at the screenshot for the solution (20).
    • Take the METAL RELIEF after the puzzle has been solved.
    • Return to the car.
    • Play the HOS.
    • Find the listed items.
    • The HOOK AND ROPE will be added to inventory.
    • Take the EVIDENCE (21) on the ground.
    • Go up the road.
    • Take the EVIDENCE (22) on the ground.
    • Go towards the church gates.
    • Take the EVIDENCE (23) on the ground.
    • Return to your room in the boarding house.
    • Click on the evidence wall.
    • Click on the journal page several times for 2 more circles to appear and to fill up the page.
    • A message appears on the wall stating: 'Focus on the bell detective! When you're done meet me by the statue'.
    • Put the EVIDENCE PIECES as shown in the screenshot (24).
    • Exit the evidence wall and head out the balcony.
    • Put the HOOK AND ROPE on the railing (25).
    • Go down to the backyard.
    • Play the HOS.
    • Find the listed items to obtain the CROWBAR.
    • Examine the fence; take the GARDEN SHEARS (26).
    • Go back to the town center; the wounded man is now gone.
    • Go into the chapel.
    • Move the bench 3 times.
    • Use the CROWBAR on the floor.
    • Examine the hole in the floor; move the 3 rocks out of the way and click on the ground for some corpses to appear (27).
    • Take the LEFT-HAND RELIEF (28) and the PENDANT (29).
    • Zoom into the pocket; open the wallet and click on the EVIDENCE (30).
    • Open the EVIDENCE TAB.
    • Put the EVIDENCE into place as shown in the screenshot (31).
    • Return to the church gates.
    • Examine the center of the gate; remove the 2 leaves.
    • Place the STAR SYMBOL (A) and the RIGHT-HAND RELIEF (B) in their appropriate slots.
    • Move the 2 stars that appear on top over to the right side of the scene and place them according to Fig. C.
    • Put the METAL RELIEF at the bottom of the lock (D).
    • Click on the knobs on the left in this order: 2, 5, 4, 1, and 3 (E).
    • Put the LEFT-HAND RELIEF in the slot (F) to activate a puzzle.
    • Rotate the rings to form the correct image (G). Position the outer rings first and work your way in.

    Chapter 3: The Church

    • Go through the church gates.
    • Play the HOS.
    • Find the listed items to obtain the CHISEL.
    • Open the church door and go inside.
    • Open the EVIDENCE TAB.
    • Arrange the EVIDENCE as shown (A).
    • Take the CANDELABRUM PART on the left (B).
    • Exit the church and go right towards the graveyard.
    • Take the EVIDENCE on the ground (C).
    • Take the 1/3 and the 2/3 LARGE CANDLES on the left (D).
    • Return to your bedroom; go out to the balcony and down to the backyard.
    • Play the HOS.
    • Find the listed items to obtain the ROPE.
    • Examine the box in the lower right; put the CANDELABRUM PART on it (E).
    • Open the box and take the BRASS WEDGE 1/6 (F).
    • Return to the basement in the boarding house.
    • Play the HOS.
    • Find the listed items to obtain the RUSTY KEY.
    • Examine the grating and remove it; you need something to get the cork out (1).
    • Put the ROPE on the grappling hook.
    • Take the GRAPPLING HOOK (2).
    • Return to the backyard.
    • Zoom into the fence door; use the RUSTY KEY on the lock (G).
    • Turn the key and then the handle.
    • Go through the door to access the lonely house.
    • Play the HOS.
    • Find the listed items to obtain the SHOVEL.
    • Examine the window; use the CHISEL to open the window (H).
    • Go through the window to get inside.
    • Examine the vent; use the CHISEL to remove the vent and take the GLASS PIECE (I).
    • Examine the cupboard; put the GLASS PIECE in the left slot to activate a puzzle.
    • Put the latches in the correct order.
    • Hover the mouse over the edge of a tile to see an arrow appear; click on that arrow to move the tile in that direction.
    • Once the left side has been assembled correctly, the right side will unlock.
    • Please look at the screenshot for the solution (J).
    • Open the book; zoom into it and flip the page (K).
    • Take the EVIDENCE (L).
    • Take the TEST TUBE (M).
    • Click down and head left towards the country lane.
    • Take the EVIDENCE (1). Note: it can also be next to the lonely house or the farm.
    • Go forward towards the farm and then right towards the ruins.

    Chapter 4: The Mysterious Place

    • Take the EVIDENCE on the ground for a cut scene to appear (N).
    • Examine the block on the left; remove both planks.
    • Use the SHOVEL on the dirt 3 times (O).
    • Click on the mattress and then on the wooden boards to activate a puzzle.
    • Assemble the correct image.
    • Drag the pieces into the right spots.
    • Click on the pieces to rotate them.
    • A piece placed correctly will lock in place.
    • Please look at the screenshot for the solution (P).
    • Take the map after the puzzle has been solved.
    • Open the EVIDENCE TAB.
    • Arrange the EVIDENCE as shown (Q).
    • Return to the lonely house.
    • Play the HOS.
    • Find the listed items to obtain the GLASS CLEANER.
    • Return to your room.
    • Play the HOS.
    • Find the listed items to obtain the DOLLAR COIN.
    • Return to the car.
    • Examine the hood of the car; use the TEST TUBE on the ACID dripping from the battery (R).
    • Go towards the tower.
    • Click on the owl (S).
    • Take the EVIDENCE (T) on the ground.
    • Examine the broken ladder; use the HAMMER AND NAILS on it to repair the ladder (U).
    • Go up the tower.
    • Examine the telescope; put the DOLLAR COIN in the slot (V).
    • Zoom into the lens (W); use the GLASS CLEANER and then the CLEAN RAG on the lens to activate a puzzle.
    • Click on an empty space to move the button to that space.
    • Click on any spot on the lens to activate it; then move your mouse (without clicking) in the direction you want to point to.
    • Please look at the screenshot for the solutions (X and Y).
    • Return to the church yard.
    • Use the GRAPPLING HOOK on the belfry window (1).
    • Enter the belfry; go up the steps.
    • Zoom into the bell; pour the ACID on the bar to release the bell (2).
    • Click down.
    • Take the HORNED CLAPPER (3).
    • Click down.
    • Play the HOS.
    • Find the listed items to obtain the COMPASS.
    • Go inside the church.
    • Talk to the man inside the church.
    • Pull the edge of the carpet; zoom into it and take the EVIDENCE (4).
    • Open the EVIDENCE TAB; place the evidence as shown in the screenshot (5).
    • Return to the landmark tree; head right towards the woods.
    • If you have the compass in inventory you should see it on the screen (A).
    • Follow the compass going north (the directions are random) and then go forward towards the statue.
    • Take the EVIDENCE on the ground (6).
    • Grab the BRANCH on the lower left (7).
    • Put the BRANCH in the tree hollow (8).
    • Click on the bird and zoom into the nest; take the LOCK PICKS (9).
    • Head right towards the cabin.
    • Grab the RAKE on the side of the cabin (10).
    • Enter the cabin.
    • Talk to the man on the chair.
    • Take the LARGE CANDLE 3/3 from the man's hand after the man stops talking (11).
    • Grab the SAUSAGE (12).
    • Click down 4 times until you reach the landmark tree; head left and continue until you can reach the church.
    • Go inside the church.
    • Examine the trapdoor; put the 3 LARGE CANDLES in the slots.
    • Arrange the candles in the same order as the EVIDENCE PHOTO in your tab.
    • Please look at the screenshot for the solution (13).
    • Go downstairs.
    • Play the HOS.
    • Find the listed items to obtain the METAL FIGURINE.
    • Zoom into the back wall; remove all the papers that you can on the board.
    • Take the EVIDENCE on the board (14).
    • Open the evidence board; put the EVIDENCE as shown in the screenshot (15).

    Chapter 5: The Boathouse

    • Return to the rock statue in the woods; turn left to go deep into the forest.
    • The message atop the screen says to go left, then right, twice left, right again and you should be there.
    • Go forward towards the lake.
    • Examine the boathouse door and click on it for a closer view.
    • Put the LOCK PICKS on the door to activate a puzzle.
    • Put the matching lock picks on the locks. Click on the pin when the lock pick is below each of the pins so you can raise them.
    • Raise all the pins on each lock to beat this puzzle.
    • If a lock pick does not fit in the lock choose another one (16).
    • Enter the boathouse.
    • Play the HOS.
    • Find the listed items to obtain the BUCKET.
    • Take the OARS (17).
    • Examine the box; use the code on Hamilton's photo to decipher the code (18).
    • Enter 60913 to unlock the box; take the METAL FIGURINE and the SKULL PLATE PIECE 1/3 (19).
    • Return to the bathroom in the boarding house.
    • Zoom into the sink; put the BUCKET in the water to create the BUCKET OF WATER (20).
      • Return to the basement.
      • Play the HOS.
      • Find the listed items to obtain the DROPPER.
    • Zoom into the grate.
    • Put the BUCKET OF WATER in the drain and take the CORK (21).
    • Return to the backyard by means of the balcony in your room. Go through the fence door. Head left along the country lane and straight to the farm.
    • Examine the dog house; put the SAUSAGE in the dog bowl (22).
    • Go forward to the farmyard.
    • Play the HOS.
    • Open the drawer; take the SCISSORS (23).
    • Find the rest of the items to obtain the SCRAP LEATHER.
    • Head left into the barn.
    • Examine the ladder on the ground; click on the hook to attach it to the ladder (24).
    • Zoom into the left chain; click on the hook (25).
    • Examine the tractor; click on the lever to move the tractor and raise the ladder (26).
    • Click on the ladder to activate a HOS; play it (27).
    • Play the HOS.
    • Find the listed items to obtain the HACKSAW.
    • Go to the town center.
    • Play the HOS.
    • Find the listed items to obtain the SCREWDRIVER.
    • Return to the landmark tree area.
    • Zoom into the sign; put the SCRAP LEATHER on the cracked glass (28).
    • Click on the glass and leather to obtain the GLASS SHARD.
    • Return to the inside of the church; go downstairs.
    • Examine the door; place the 2 METAL FIGURINES in the slot and the HORNED CLAPPER (29).
    • Open the door; go through it to access the secret chamber.
    • Examine the boxes; open the one on the left and take the RESIN (30).
    • Remove the cloth in the back; zoom into the large painting and put the GLASS SHARD on the canvas.
    • Take the painting EVIDENCE (31).
    • Take the BRASS WEDGE 2/6 and the SKULL PLATE 2/ 3 (32).
    • Open the EVIDENCE TAB; put the pictures in the circle shown in the screenshot (33).
    • Return to the boathouse.
    • Examine the table; take the MATCHES (34).
    • Use the matches on the candle (35).
    • Put the bowl on the burner (36).
    • Place the RESIN in the bowl; stir it with the SPOON (37).
    • Dip the DROPPER into the resin to create the WATERPROOF RESIN.
    • Zoom into the lock on the ground; use the HACKSAW on the lock (A).
    • Examine the boat; put the OARS in the boat.
    • Zoom into the hole in the boat; put the CORK in the hole (38).
    • Put the WATERPROOF RESIN in the hole.
    • Use the BUCKET in the boat 3 times to remove the water.
    • Click on the boat to sail to the other side of the lake.

    Chapter 6: The Other Side of the Lake

    • Head right towards the rocks for a cut scene to appear.
    • Zoom into the rocks; take the SKULL PLATE 3/3 (39).
    • Click down and take the boat back to the boathouse.
    • Play the HOS.
    • Find the items listed to obtain the SCRAPER.
    • Take the boat to the other side of the lake; head right towards the rocks.
    • Zoom into the large rock; use the SCRAPER on the moss twice to reveal some symbols (40).
    • Go to the graveyard next to the church.
    • Examine the ivy by the mausoleum; cut the vines with the GARDEN SHEARS (41).
    • Put the 3 SKULL PLATES in the slot (42).
    • Go into the tomb.
    • Zoom into the body on the ground; remove the sheet.
    • Remove the scarf around her mouth; talk to the Kate Burrows (43).
    • Play the HOS.
    • Find the listed items to obtain the AX HANDLE.
    • Return to the cabin for a brief cut scene.
    • Examine the leaves; use the RAKE on the leaves 3 times (44).
    • Put the AX HANDLE on the ax head; take the AX (45).
    • Go into the cabin.
    • Take the FISHING ROD (46).
    • Examine the box on the left; use the PENDANT on the lock.
    • Click on the lock to open the box; take the 2 pieces of EVIDENCE and the TOY SOLDIER (47).
    • Open the EVIDENCE TAB.
    • Arrange the evidence as shown in the screenshot (48).
    • Play the HOS in the cabin.
    • Find the listed items to obtain the TRAPDOOR HANDLE.
    • Examine the trapdoor in the cabin; put the TRAPDOOR HANDLE on the latch (A).
    • Open the trapdoor to activate a puzzle.
    • Remove the blades in the order shown in the screenshot. Drag back into their holes to move them out of the way. Start dragging from the tip of the blade.
    • Click on the latch to open the trapdoor and go down into the basement.
    • Talk to Kate's boyfriend; take the CAR KEYS from him (B).
    • Grab the CHAINSAW CHAIN on the ground (C).
    • Examine the safe; click on the lid to remove it.
    • Use the SCREWDRIVER on the 4 screws (D).
    • Remove the cover and zoom into combination lock.
    • Enter the number found on the photo: 02141976.
    • Open the drawer and zoom into it; take BRASS WEDGE 3/6 (E).
    • Click down.
    • Play the HOS.
    • Find the listed items to obtain the JACK HANDLE.
    • Return to the car.
    • Play the HOS.
    • Find the listed items to obtain the OIL.
    • Return to the inside of the church and go downstairs.
    • Play the HOS.
    • Find the listed items to obtain the BRASS WEDGE 4/6.
    • Go into the secret chamber.
    • Zoom into the boxes in the lower right; break each of the closed boxes twice with the AX.
    • Take the BRASS WEDGE 5/6 (F) and the WALL CANDELABRUM (G).
    • Return to the landmark tree.
    • Take the EVIDENCE on the tree with the FISHING ROD (H).
    • Return to the tomb.
    • Play the HOS.
    • Find the listed items to obtain the BRASS WEDGE 6/6.
    • Examine the niche; use the WALL CANDELABRUM in the outlet (I).
    • Click on the candelabrum to open the urn; take the DEMONIC SYMBOL 1/5 (J).
    • Go to the church basement.
    • Zoom into the back wall; click on the device and add the 6 BRASS WEDGES to the device to activate a puzzle (K).

    Enigmatis 1 Walkthrough

    • Click on the numbers to turn the wheel the amount of times shown. Change the direction of the arrows to move the wheel in the opposite direction.
    • Spell out the word: ASMODAI, as in the painting from the secret chamber.
    • Click on the handle to reset the puzzle if you would like to follow this solution. Make sure all your arrows are facing clockwise.
    • To solve the puzzle, click on the numbers in this order:
    • Click on 2 and then reverse the arrow on the 3 and click on it.
    • Click on 4, reverse the 2 and click on it.
    • Reverse the 7 and click on it.
    • Reverse the 4 and click on it.
    • Reverse the 3 and click on it.
    • Click on the handle (L) to open the safe; take the EVIDENCE (M) and the DEMONIC SYMBOLS 2/5 (N).
    • Open the EVIDENCE TAB.
    • Arrange the evidence as shown (O).

    Chapter 7: The Finale

    • Return to the outside of the lonely house.
    • Play the HOS.
    • Find the items listed to obtain the LUG WRENCH.
    • Return to the ruins next to the farm.
    • Examine the burnt planks; remove both planks.
    • Put the WIND-UP KEY on the side of the music box (P).
    • Place the TOY SOLDIER in the right slot (Q).
    • Click on the wind-up key and take the KNIFE (R). You can return to the country lane and cut the rope ladder, but you can also do it later.
    • Click down and head left towards the farmyard.
    • Play the HOS.
    • Find the items listed to obtain the LUG BOLTS.
    • Examine the wheel; put the JACK HANDLE on the jack and click on it.
    • Place the OIL on the rusty nut bolt (S).
    • Use the LUG WRENCH on the nut bolt.
    • Take the WHEEL.
    • Click on the JACK twice to automatically add it to inventory (T).
    • Go into the barn.
    • Play the HOS.
    • Find the items listed to obtain the GAS CAN.
    • Zoom into the chainsaw; remove the bolts and the cover (U).
    • Put the CHAINSAW CHAIN on the chainsaw. Replace the cover and the bolts and take the CHAINSAW.
    • Exit the barn and go into the garage. Examine the gas tank; open the lid and remove the cap (V).
    • Put the GAS CAN in the gas tank. Put the cap back on and close the cover.
    • Examine the inside of the car; put the CAR KEYS in the ignition (W).
    • Examine the back wheel; put the JACK below the car and click on it once (X).
    • Put the WHEEL on. Put the LUG BOLTS on the wheel and use the LUG WRENCH on the bolts. Click on the jack (Y).
    • Go into the car and turn the keys. Click on the car to drive to the gas station.
    • Use the CHAINSAW on the tree blocking the road (1).
    • Go forward to the gas station.
    • Talk to Kate and her boyfriend.
    • Take the DEMONIC SYMBOLS 3/5 from his hand (2).

    Enigmatis 2 Trophy Guide

    • Return to the church basement.
    • Play the HOS.
    • Find the items listed to obtain the DEMONIC SYMBOL 4/5.
    • Go to the chapel and the tomb; one of the two HOS is active.
    • Play the HOS.
    • Find the items listed to obtain the DEMONIC SYMBOL 5/5.
    • Return to the boathouse. Take the boat to the other side of the lake and head right towards the rocks.
    • Examine the large rock; put the 5 DEMONIC SYMBOLS in the center (A).
    • Click on the runes in the same order as the paper in the evidence tab.
    • Please look at the screenshot for the correct order.
    • Return to the lonely house and head left along the country lane.
    • Examine the top of the rope ladder; cut the rope with the KNIFE (B) and take the ROPE LADDER on the ground.
    • Return to the boathouse and take it to the other side of the lake; head right towards the rock.
    • Examine the hole in the ground; put the ROPE LADDER in and go down into the chambers (C).
    • Put the MATCHES in the basin (D).
    • Talk to the preacher (E).

    Enigmatis Game Series

    • Head right into the ritual hall.
    • Take the PICKAX on the ground (F).
    • Click down for a cut scene.
    • Examine the chains on the floor; use the PICKAX on the chain 3 times and take the RUSTY CHAIN (G).
    • Return to the ritual hall.
    • Talk to Hamilton (H).
    • Put the RUSTY CHAIN around the demon's neck (I).
    • Click on the RUSTY CHAIN to remove the demon's head.
    • Congratulations! You have completed Enigmatis: The Ghosts of Maple Creek!

    Enigmatis: The Ghosts Of Maple Creek For Macungie

    Created at: 2011-09-24





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